Star Trek Online was originally being developed by Perpetual Entertainment, but in January 2008 the company announced it would no longer be developing the game and the license and content was transferred to Cryptic Studios, while the game was being published by Atari Interactive and Namco Bandai.Īfter Perfect World acquired Cryptic, it was announced on Augthat they would be offering Star Trek Online in a free-to-play model in addition to its subscription option. On November 12, 2013, a beta version of Star Trek Online became available for MacOS, but official support ended on February 5, 2016. The launch build was temporarily revived on April 1, 2015, known as Star Trek Online: Rebirth, allowing players to experience the game as it originally existed. Players who pre-ordered had early access, called Head Start, which began January 29, 2010. The launch of Star Trek Online for Microsoft Windows occurred on February 2, 2010. Star Trek Online - Official Console Announcement Trailer Game starts with a character customization, and a tutorial which introduces player with basic mechanics and available game formats, such as PvE ( episodic storyline, PvE Queues), PvP and other content slowly unlocked with leveling. It features a combination of space, where you take control of a starship, and ground portion of the game, where you control an avatar from the first or third person view. Gameplay revolves around playing a character of desired faction in an open world, with various locations and elements from the Star Trek universe. Gameplay For information on how to get started, see the links on the wiki's main page. The game covers characters, locations and events from all series and films, including the latest releases such as Star Trek: Picard. The year is 2409 and the infiltration by the Undine (Species 8472) has led to a new war between the Federation and the Klingon Empire, and a Romulan Republic (under Spock's protege D'Tan) has broken away from the remnants of the Romulan Star Empire (under Empress Sela). Star Trek Online begins 30 years after the events of Star Trek: Nemesis and 22 years after the destruction of Romulus (seen in Star Trek (2009). Setting See also Chronology and Canon in Star Trek Online 6.1 Perpetual Entertainment screenshots.Look for Star Trek Online on PS4 and Xbox One this fall. The Perfect Worlds team explained that enemy AI was completely reworked for the console version, another nice tweak that should make things interesting even for longtime fans of the PC version of the game. This portion of the game played out more like a third-person shooter, complete with a control scheme that any fan of the genre will instantly feel comfortable with. The game's new lighting was on full display here, with fired projectiles lighting up the environment as they flew through the air and passing ships casting shadows. There were far too many systems to learn in my short time with the game, but it was clear that Perfect Worlds gave plenty of attention to figuring out how to best bring Star Trek Online to consoles.Īfter I managed to bumble my way through a space fight, I was teleported to a planet that was currently under attack by the Borg. If you know you like to have a certain ability trigger when you're low on shields you can, for example, set it up to go off automatically when your shields reach 25 percent. In the thick of combat, if you've got a set of favorite buffs saved to an ability wheel, you can simply hold down the trigger and spin the thumb stick to select them all, triggering buffs aplenty in just a couple of seconds.įor the console version of Star Trek Online, you can also set abilities to trigger automatically, again with a nice bit of customization. One clever trick they added is the ability to highlight multiple abilities and trigger them at once, rather than needing to activate them individually. Holding down a button grants access to an extra set of abilities mapped to those buttons, all of which are customizable. You have access to several abilities by simply pressing the D-pad or face buttons. As is common practice for MMOs on consoles, Perfect Worlds took full advantage of ability wheels.
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